A downloadable game

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You are a werewolf. But there are monsters worse than you in Hell’s Creek.

Nº of players: 1-2

Genre: Beat’m’up

Features:

  • Spiritual successor to the 80s classic “An American Werewolf in London”.
  • A tribute to genre references John LandisPaul Naschy and Rick Baker.
  • A frenetic arcade action videogame like classic arcades.
  • Five levels of pure arcade action.
  • More than 10 different enemies to defeat.
  • Local multiplayer for two players.
  • Gratuitous violence.
  • Play it for free in the  Isla Calavera Film Festival's  or download it here.

SYNOPSIS

1984. Young David Landis wants to leave Hell’s Creek.

When he’s about to leave his hometown in his convertible, Clementine Naschy, his highschool girlfriend, tries to stop him. He has a dream to fulfill: become a professional surfer in Los Angeles. 

But teenage love is powerful and irrational, so Clementine decides to run away with him.

However, sheriff Naschy won’t allow his daughter to waste her life with a freak like David and he will do whatever is in his hands to prevent them from leaving Hell’s Creek.



Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Game + manual 36 MB
Extras | Collector.rar 76 MB
if you pay $3 USD or more

Comments

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So I updated the game and attempted to play again. Still no response from controller or keyboard.  Tried relaunching itch launcher. Still not working.  I find it weird that even the keyboard input gives no response. 

Which version is it showing in the main menu (bottom-right corner)? We updated it yesterday to include xbox controllers, but we can't test it without them! I just tried it and it works with keyboard, so it may be happening that it's detecting gamepads - and chosing them instead of keyboard. Does the keyboard work if you disconnect gamepads?

Ok, I just tried v1.45 again with a PS4 controller and it works. Does it work for you?

So i've tried keyboard without controller, xbox one wireless and wired, and a wired PS4 controller. None have worked. I have completely uninstalled and reinstalled the game. I'm not sure what else i can do.  I've successfully run many unity engine games so this has me stumped.  

We are trying to figure this out, because it's working on our side - it works with keyboard (one & two players, with no pad connected) and PS4 controllers. 

We will upload a version in which the log will be more verbose, ask you to run it (sorry!) and see what logs say. 

It's the first time we use the new Unity's input system - which is still in preview - and maybe we are doing something wrong that prevents the game from working on some PC configurations!

Ok, I just updated to 1.46. Could you please try it and send me the log file? It's located at C:\Users\username\AppData\LocalLow\PlayMedusa\WerewolfInLA\Player.log

Thank you a lot!

Okay, I located the log file. Hope this helps.  

Mono path[0] = 'B:/Games/Itch.io/apps/american-werewolf-en/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'B:/Games/Itch.io/apps/american-werewolf-en/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path B:/Games/Itch.io/apps/american-werewolf-en/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   
    VRAM:     4043 MB
    Driver:   26.21.14.4141
Begin MonoManager ReloadAssembly
- Completed reload, in  0.207 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.964800 ms
****** Player1 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 0 Assigned: Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

****** Player2 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 1 Assigned: WASD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2138 -> priority: 1 
  Thread -> id: 2324 -> priority: 1 
Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

I see! It seems it's considering a Touchscreen as some kind of controller - according to the log, though, player1 was assigned the touchscreen and player2 WASD! (doesn't player2 move at all with WASD/arrows?)

Anyways, now I understand the problem, and a Spanish user added more info with some kind of pen being considered a controller too. I'll try to fix this as soon as possible! Thank you for your patience!

Ok, new version available! 1.47 This one actively ignores devices named Pen or Touchscreen. I'll add more devices to the ignore list as I find them, because they are not being properly labeled as 'gamepad' or 'joystick' as expected!

Tried playing with an Xbox One controller as well as my keyboard several times but can get past the input launch screen. No inputs working.  Any help would be appreciated. Game looks great but can't play.  :(

Hi! We tried with a PS4 controllers, generic pads and keyboard, but never with an XBox controller (we don't own one!) We will add it and update soon!