Origins (II/IV): Procedural planetoids
During the first half of 2016 we spent quite a long time learning how to work with meshes. We wanted to move the vertices of an icosphere around in order to create small planetoids procedurally.
By means of parametric curves, coherent noise and projections we were able to create planetoids with no more than two biomes: mountains, green plains, deserts, oceans, lakes, rivers, swamps, volcanos... They were not just visual sugar: every single triangle contained information about the kind of terrain it represented (so yes, lava was hot and swamps were poisonous)
This post belongs to the Origins series where we explain where Crossing Galaxies comes from: Part I, Part II, Part III, Part IV
Get Crossing Galaxies: Starworm Raiders
Leave a comment
Log in with itch.io to leave a comment.